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Portrait of Shiloh Terra Schwartz

Honor Society® member

Shiloh Terra Schwartz

Resident Advisor for the University of Colorado. at Duties: ● Handling resident complaints through friendliness and accountability. ● Creating a positive and team-centered environment through communication and helpfulness. ● Operating dorm convenience stores. ● Serving residents with a myriad of issues related to schoolwork, stress, relationships, etc. ● Organizing and producing social events.

  • 3D Animation & Computer Science
  • Class of 2026
  • Englewood, Colorado

Member since August 2023

About

I’m currently pursuing mastery of 3D art and animation at the University of Colorado, Denver. I aspire to direct my own animations one day, or something like that.
Also, I have experience programming. I enjoy combining my art, writing, and programming skills into the multidisciplinary artform of videogames.

Education

  • University of Colorado Denver

    3d Modeling and Animation & Computer Science

    2022 – 2026

  • University of Colorado Boulder

    Computer Science

    2020 – 2022

Goals and interests

Career goal

Game Development & Animation

Outside the classroom

Shiloh Terra Schwartz is a sophomore studying 3D Animation with a minor in Computer Science. In her free time she self publishes videogames and animations. Her favorite games are Super Smash Bros, Street Fighter, The Binding of Isaac, and Deltarune.

Experience

  • Resident Advisor for the University of Colorado.

    Duties: ● Handling resident complaints through friendliness and accountability. ● Creating a positive and team-centered environment through communication and helpfulness. ● Operating dorm convenience stores. ● Serving residents with a myriad of issues related to schoolwork, stress, relationships, etc. ● Organizing and producing social events.

    Aug 2020 – Dec 2020

  • Part time job programming scientific instruments with IRISS, measuring weather phenomena in the Boulder area.

    Duties: ● Programming and coding in Python. ● Optimizing algorithms. ● Creating new programs to the specifics of my supervisor. ● Formatting and organizing large datasets.

    Apr 2020 – Apr 2021

  • Freelance / Indie Game Developer

    ● Entirely self-produced a video game: PHOBOS: PSYCHODEATH 狂死 ● Coded enemy logic, UIs and menu navigation, first person shooter gameplay, hitbox and bullet logic, level progression, particle effects, and optimization. ● Modeled, textured, and lighted immersive 3D levels with psychedelic visual effects. ● Animated and modeled weapons and enemy movements. ● Worked with Steam and Steamworks to do marketing, market analysis, and player outreach. View here: https://store.steampowered.com/app/1978750/

Languages

  • English (US) Advanced