Honor Society® member
Shiloh Terra Schwartz
Resident Advisor for the University of Colorado. at Duties: ● Handling resident complaints through friendliness and accountability. ● Creating a positive and team-centered environment through communication and helpfulness. ● Operating dorm convenience stores. ● Serving residents with a myriad of issues related to schoolwork, stress, relationships, etc. ● Organizing and producing social events.
- 3D Animation & Computer Science
- Class of 2026
- Englewood, Colorado
Member since August 2023
About
I’m currently pursuing mastery of 3D art and animation at the University of Colorado, Denver. I aspire to direct my own animations one day, or something like that.
Also, I have experience programming. I enjoy combining my art, writing, and programming skills into the multidisciplinary artform of videogames.
Education
-
University of Colorado Denver
3d Modeling and Animation & Computer Science
2022 – 2026
-
University of Colorado Boulder
Computer Science
2020 – 2022
Goals and interests
- Career goal
Game Development & Animation
- Outside the classroom
Shiloh Terra Schwartz is a sophomore studying 3D Animation with a minor in Computer Science. In her free time she self publishes videogames and animations. Her favorite games are Super Smash Bros, Street Fighter, The Binding of Isaac, and Deltarune.
Experience
-
Resident Advisor for the University of Colorado.
Duties: ● Handling resident complaints through friendliness and accountability. ● Creating a positive and team-centered environment through communication and helpfulness. ● Operating dorm convenience stores. ● Serving residents with a myriad of issues related to schoolwork, stress, relationships, etc. ● Organizing and producing social events.
Aug 2020 – Dec 2020
-
Part time job programming scientific instruments with IRISS, measuring weather phenomena in the Boulder area.
Duties: ● Programming and coding in Python. ● Optimizing algorithms. ● Creating new programs to the specifics of my supervisor. ● Formatting and organizing large datasets.
Apr 2020 – Apr 2021
-
Freelance / Indie Game Developer
● Entirely self-produced a video game: PHOBOS: PSYCHODEATH 狂死 ● Coded enemy logic, UIs and menu navigation, first person shooter gameplay, hitbox and bullet logic, level progression, particle effects, and optimization. ● Modeled, textured, and lighted immersive 3D levels with psychedelic visual effects. ● Animated and modeled weapons and enemy movements. ● Worked with Steam and Steamworks to do marketing, market analysis, and player outreach. View here: https://store.steampowered.com/app/1978750/
Languages
- English (US) Advanced
